Unit Name |
## |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Armor |
Cost |
Invictus (Chaplain) |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
4 |
9 |
2+/4(I)+ |
228 |
D3+3 Death Company accompany the Chaplain, as well as the whole of the rest of the Company. If the
Death Company have Jump Packs, the Chaplain must also have a Jump Pack. Artificer Armour Terminator Honours Crozius Arcanum Bolter Rosarius |
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Frag Grenades |
Fight simultaneosly with troops in cover. Models with Power Fists still go last. |
[1] |
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Death Mask |
Any unit that loses a combat against a model wearing a Death Mask has an additional -1 modifier to their morale check. |
[10] |
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Death Company |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2 |
9 |
3+/4*+ |
[0] |
Each member of the Death Company is armed with a Bolt Pistol & CC Weapon, Bolter or Bolt Pistol
& Power Weapon (Veteran Sergeants only). The Death Company may only be led by a Chaplain or Sanguinary High
Priest without an Honour Guard. If it is not led, the Company must move toward the nearest enemy unit and assault
it as fast as possible. Fearless, never falls back. Ignore Injury: 4+ special save against wounds, not applicable
against close combat weapons that allow no save & weapons with S >= 2*T. Bolter / Bolt Pstl. & CCW Frag Grenades; For each applicable squad in your army (Honour Guard, Terminator Squad, Terminator Assault Squad, Veteran Squad, Veteran Assault Squad, Tactical Squad, Scout Squad, Assault Squad, Bike Squadron, Scout Bike Squadron, Devastator Squad) roll a D6 at the start of the battle. On a 4-5 one model of the squad is removed to join the Death Company, on a 6 one model is removed and roll again. A squad may choose it's Veteran Sergeant to enter the DC. If they do, he comes with a Bolt Pistol & Power Weapon |
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Captain Azgoth |
1 |
5 |
5 |
4 |
4 |
3 |
5 |
4 |
10 |
2+ |
105 |
Terminator Armour Power Weapon Storm Bolter |
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Vindicare Assassin |
1 |
5 |
5 |
4 |
4 |
2 |
5 |
3 |
10 |
4(I)+ |
110 |
Independent Character. The assassin can never join another unit, they must fight individually. Infiltrate
if allowed. Fearless - never fall back, auto-pass morale checks (even ones they would normally auto-fail). Cannot
be pinned. Vindicare Temple; Marksman - the Assassin can always choose which model he shoots at, such as a Sergeant or a Heavy Weapons trooper; he may target any model in his sight, ignoring targetting restrictions. Exitus Rifle Exitus Pistol Spy Mask Stealth Suit |
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Land Speeder |
1 |
- |
4 |
- |
- |
- |
- |
- |
- |
10/10/10 |
65 |
Fast, Skimmer. Multi-Melta (x1) |
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Squad Rudel (Assault) |
4 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2** |
8 |
3+ |
197 |
Bolt Pistol & CCWep. (x2) Plasma P. & CC Wep. (x2) Frag Grenades Melta-Bombs; When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. Jump Packs |
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Veteran Sergeant Rudel |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[71] |
Frag Grenades Melta-Bombs; When assaulting vehicles or immobile Dreadnoughts, model may make 1 attack with an AP of 8+2D6. Jump Packs Bolt Pistol Power Weapon |
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Auspex |
If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. |
[2] |
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Purity Seals |
If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). |
[5] |
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Teleport Homer |
Teleporting troops don't scatter if the template is placed in centred on a model with a Teleport Homer. |
[5] |
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Squad Lothar (Tactical) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
106 |
Bolter (x3) Missile Launcher (x1) Flamer (x1) |
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Sergeant Lothar |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
[15] |
Bolt Pistol & CCWep. | |||||||||||
Squad Ralphael (Tactical) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
96 |
Bolter (x4) Flamer (x1) |
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Sergeant Ralphael |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1/2 |
8 |
3+ |
[15] |
Bolt Pistol & CCWep. | |||||||||||
Squad Scandius (Tactical) |
5 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
100 |
Bolter (x4) Missile Launcher (x1) |
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Sergeant Scandius |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
[15] |
Bolter | |||||||||||
Squad Gunther |
9 |
4 |
4 |
4 |
4 |
1 |
4 |
1 |
8 |
3+ |
293 |
Bolter (x5) Heavy Bolter (x1) Lascannon (x1) Missile Launcher (x1) Multi-Melta (x1) |
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Veteran Sergeant Gunther |
1 |
4 |
4 |
4 |
4 |
1 |
4 |
2/3 |
9 |
3+ |
[53] |
Bolt Pistol Power Axe |
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Frag Grenades |
Fight simultaneosly with troops in cover. Models with Power Fists still go last. |
[1] |
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Auspex |
If Infiltrators set up within 4d6" of a unit with an Auspex, the unit can fire once at the Infiltrators before the battle begins. |
[2] |
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Purity Seals |
If the model (and unit he is with) falls back, roll an extra D6 and pick the best 2 (for your own definition of 'best'). |
[5] |
Troop Type |
Count |
Points |
Unused |
Percent |
HQ (1 - 2) |
2 |
333 |
n/a |
25% |
Elite (0 - 4) |
1 |
110 |
n/a |
8% |
Troops (2 - 6) |
3 |
302 |
n/a |
23% |
Fst. Atck. (0 - 3) |
2 |
262 |
n/a |
20% |
Hvy. Supp. (0 - 3) |
1 |
293 |
n/a |
22% |
Equipment Summary |
8 |
31 |
n/a |
2% |
Roster created with Army Builder - Copyright (c) 1998,1999 by Lone Wolf Development, Inc.